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<a href="a00665.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* ========================================================================= *</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *                               OpenMesh                                    *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *           Copyright (c) 2001-2015, RWTH-Aachen University                 *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *           Department of Computer Graphics and Multimedia                  *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> *                          All rights reserved.                             *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> *                            www.openmesh.org                               *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * This file is part of OpenMesh.                                            *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * Redistribution and use in source and binary forms, with or without        *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * modification, are permitted provided that the following conditions        *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * are met:                                                                  *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * 1. Redistributions of source code must retain the above copyright notice, *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> *    this list of conditions and the following disclaimer.                  *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * 2. 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Neither the name of the copyright holder nor the names of its          *</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment"> *    contributors may be used to endorse or promote products derived from   *</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment"> *    this software without specific prior written permission.               *</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS       *</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment"> * &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *</span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment"> * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A           *</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment"> * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment"> * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,  *</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment"> * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,       *</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment"> * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR        *</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment"> * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF    *</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING      *</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment"> * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS        *</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="comment"> * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.              *</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="comment"> * ========================================================================= */</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="comment">//  CLASS SmootherT - IMPLEMENTATION</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#define OPENMESH_SMOOTHERT_C</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="comment">//== INCLUDES =================================================================</span></div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="preprocessor">#include &lt;OpenMesh/Core/Utils/vector_cast.hh&gt;</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="a00662.html">OpenMesh/Tools/Smoother/SmootherT.hh</a>&gt;</span></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="comment">//== NAMESPACES ===============================================================</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="keyword">namespace </span><a class="code" href="a01233.html">OpenMesh</a> {</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="keyword">namespace </span>Smoother {</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="comment">//== IMPLEMENTATION ==========================================================</span></div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<a class="code" href="a02853.html#af300a00749e27e052aac01f998532587">SmootherT&lt;Mesh&gt;::</a></div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="a02853.html#af300a00749e27e052aac01f998532587">   73</a></span>&#160;<a class="code" href="a02853.html#af300a00749e27e052aac01f998532587">SmootherT</a>(Mesh&amp; _mesh)</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;  : mesh_(_mesh),</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    skip_features_(false)</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;{</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;  <span class="comment">// request properties</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;  mesh_.request_vertex_status();</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;  mesh_.request_face_normals();</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;  mesh_.request_vertex_normals();</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;  <span class="comment">// custom properties</span></div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;  mesh_.add_property(original_positions_);</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;  mesh_.add_property(original_normals_);</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;  mesh_.add_property(new_positions_);</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;  mesh_.add_property(is_active_);</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;  <span class="comment">// default settings</span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;  component_  = <a class="code" href="a02853.html#a867faa77ce2ddee85543459f6653af18a898a6c92513c4d4ec9fbd4652752c602">Tangential_and_Normal</a>;</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;  continuity_ = C0;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;  tolerance_  = -1.0;</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;}</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<a class="code" href="a02853.html">SmootherT&lt;Mesh&gt;::</a></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<a class="code" href="a02853.html">~SmootherT</a>()</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;{</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;  <span class="comment">// free properties</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;  mesh_.release_vertex_status();</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;  mesh_.release_face_normals();</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;  mesh_.release_vertex_normals();</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;  <span class="comment">// free custom properties</span></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;  mesh_.remove_property(original_positions_);</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;  mesh_.remove_property(original_normals_);</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;  mesh_.remove_property(new_positions_);</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;  mesh_.remove_property(is_active_);</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;}</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<a class="code" href="a02853.html#a8f76bf70d991095b63f4161cc8406b6a">SmootherT&lt;Mesh&gt;::</a></div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="a02853.html#a8f76bf70d991095b63f4161cc8406b6a">  122</a></span>&#160;<a class="code" href="a02853.html#a8f76bf70d991095b63f4161cc8406b6a">initialize</a>(<a class="code" href="a02853.html#a867faa77ce2ddee85543459f6653af18">Component</a> _comp, Continuity _cont)</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;{</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;  <span class="keyword">typename</span> Mesh::VertexIter  v_it, v_end(mesh_.vertices_end());</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;  <span class="comment">// store smoothing settings</span></div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;  component_  = _comp;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;  continuity_ = _cont;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;  <span class="comment">// update normals</span></div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;  mesh_.update_face_normals();</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;  mesh_.update_vertex_normals();</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;  <span class="comment">// store original points &amp; normals</span></div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;  <span class="keywordflow">for</span> (v_it=mesh_.vertices_begin(); v_it!=v_end; ++v_it)</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;  {</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    mesh_.property(original_positions_, *v_it) = mesh_.point(*v_it);</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    mesh_.property(original_normals_,   *v_it) = mesh_.normal(*v_it);</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;  }</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;}</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;<a class="code" href="a02853.html">SmootherT&lt;Mesh&gt;::</a></div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;<a class="code" href="a02853.html">set_active_vertices</a>()</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;{</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;  <span class="keyword">typename</span> Mesh::VertexIter  v_it, v_end(mesh_.vertices_end());</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;  <span class="comment">// is something selected?</span></div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;  <span class="keywordtype">bool</span> nothing_selected(<span class="keyword">true</span>);</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;  <span class="keywordflow">for</span> (v_it=mesh_.vertices_begin(); v_it!=v_end; ++v_it)</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;    <span class="keywordflow">if</span> (mesh_.status(*v_it).selected())</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;    { nothing_selected = <span class="keyword">false</span>; <span class="keywordflow">break</span>; }</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;  <span class="comment">// tagg all active vertices</span></div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;  <span class="keywordflow">for</span> (v_it=mesh_.vertices_begin(); v_it!=v_end; ++v_it)</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;  {</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;    <span class="keywordtype">bool</span> active = ((nothing_selected || mesh_.status(*v_it).selected())</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;                         &amp;&amp; !mesh_.is_boundary(*v_it)</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;                         &amp;&amp; !mesh_.status(*v_it).locked());</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;    <span class="keywordflow">if</span> ( skip_features_ ) {</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;      active = active &amp;&amp; !mesh_.status(*v_it).feature();</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;      <span class="keyword">typename</span> <a class="code" href="a02389.html#a6549eda743520c8a7aa3dfe6a37b2468">Mesh::VertexOHalfedgeIter</a>  voh_it(mesh_,*v_it);</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;      <span class="keywordflow">for</span> ( ; voh_it.is_valid() ; ++voh_it ) {</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;        <span class="comment">// If the edge is a feature edge, skip the current vertex while smoothing</span></div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;        <span class="keywordflow">if</span> ( mesh_.status(mesh_.edge_handle(*voh_it)).feature() )</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;          active = <span class="keyword">false</span>;</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;        <span class="keyword">typename</span> Mesh::FaceHandle fh1 = mesh_.face_handle(*voh_it );</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;        <span class="keyword">typename</span> Mesh::FaceHandle fh2 = mesh_.face_handle(mesh_.opposite_halfedge_handle(*voh_it ) );</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;        <span class="comment">// If one of the faces is a feature, lock current vertex</span></div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        <span class="keywordflow">if</span> ( fh1.is_valid() &amp;&amp; mesh_.status( fh1 ).feature() )</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;          active = <span class="keyword">false</span>;</div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;        <span class="keywordflow">if</span> ( fh2.is_valid() &amp;&amp; mesh_.status( fh2 ).feature() )</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;          active = <span class="keyword">false</span>;</div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;      }</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;    }</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;    mesh_.property(is_active_, *v_it) = active;</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;  }</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;  <span class="comment">// C1: remove one ring of boundary vertices</span></div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;  <span class="keywordflow">if</span> (continuity_ == C1)</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;  {</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;    <span class="keyword">typename</span> Mesh::VVIter     vv_it;</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    <span class="keywordflow">for</span> (v_it=mesh_.vertices_begin(); v_it!=v_end; ++v_it)</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;      <span class="keywordflow">if</span> (mesh_.is_boundary(*v_it))</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;        <span class="keywordflow">for</span> (vv_it=mesh_.vv_iter(*v_it); vv_it.is_valid(); ++vv_it)</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;          mesh_.property(is_active_, *vv_it) = <span class="keyword">false</span>;</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;  }</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;  <span class="comment">// C2: remove two rings of boundary vertices</span></div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;  <span class="keywordflow">if</span> (continuity_ == C2)</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;  {</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;    <span class="keyword">typename</span> Mesh::VVIter     vv_it;</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;    <span class="keywordflow">for</span> (v_it=mesh_.vertices_begin(); v_it!=v_end; ++v_it)</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;    {</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;      mesh_.status(*v_it).set_tagged(<span class="keyword">false</span>);</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;      mesh_.status(*v_it).set_tagged2(<span class="keyword">false</span>);</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;    }</div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;</div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;    <span class="keywordflow">for</span> (v_it=mesh_.vertices_begin(); v_it!=v_end; ++v_it)</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;      <span class="keywordflow">if</span> (mesh_.is_boundary(*v_it))</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;        <span class="keywordflow">for</span> (vv_it=mesh_.vv_iter(*v_it); vv_it.is_valid(); ++vv_it)</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;          mesh_.status(*v_it).set_tagged(<span class="keyword">true</span>);</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;    <span class="keywordflow">for</span> (v_it=mesh_.vertices_begin(); v_it!=v_end; ++v_it)</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;      <span class="keywordflow">if</span> (mesh_.status(*v_it).tagged())</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;        <span class="keywordflow">for</span> (vv_it=mesh_.vv_iter(*v_it); vv_it.is_valid(); ++vv_it)</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;          mesh_.status(*v_it).set_tagged2(<span class="keyword">true</span>);</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;    <span class="keywordflow">for</span> (v_it=mesh_.vertices_begin(); v_it!=v_end; ++v_it)</div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;    {</div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;      <span class="keywordflow">if</span> (mesh_.status(*v_it).tagged2())</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;        mesh_.property(is_active_, *vv_it) = <span class="keyword">false</span>;</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;      mesh_.status(*v_it).set_tagged(<span class="keyword">false</span>);</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;      mesh_.status(*v_it).set_tagged2(<span class="keyword">false</span>);</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;    }</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;  }</div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;}</div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;</div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;</div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;</div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;</div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;<a class="code" href="a02853.html#acd0b96d45f71d37584cd91e067397e7b">SmootherT&lt;Mesh&gt;::</a></div><div class="line"><a name="l00248"></a><span class="lineno"><a class="line" href="a02853.html#acd0b96d45f71d37584cd91e067397e7b">  248</a></span>&#160;<a class="code" href="a02853.html#acd0b96d45f71d37584cd91e067397e7b">set_relative_local_error</a>(Scalar _err)</div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;{</div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;  <span class="keywordflow">if</span> (!mesh_.vertices_empty())</div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;  {</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;    <span class="keyword">typename</span> Mesh::VertexIter  v_it(mesh_.vertices_begin()),</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;                               v_end(mesh_.vertices_end());</div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;</div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;    <span class="comment">// compute bounding box</span></div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;    Point  bb_min, bb_max;</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;    bb_min = bb_max = mesh_.point(*v_it);</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;    <span class="keywordflow">for</span> (++v_it; v_it!=v_end; ++v_it)</div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;    {</div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;        minimize(bb_min, mesh_.point(*v_it));</div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;        maximize(bb_max, mesh_.point(*v_it));</div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;    }</div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;</div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;</div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;    <span class="comment">// abs. error = rel. error * bounding-diagonal</span></div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;    <a class="code" href="a02853.html#aa4afc9ae6b9ce5f3fc1ea7372ce0b42f">set_absolute_local_error</a>(norm(_err * (bb_max-bb_min)));</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;  }</div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;}</div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;</div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;</div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;<a class="code" href="a02853.html#aa4afc9ae6b9ce5f3fc1ea7372ce0b42f">SmootherT&lt;Mesh&gt;::</a></div><div class="line"><a name="l00278"></a><span class="lineno"><a class="line" href="a02853.html#aa4afc9ae6b9ce5f3fc1ea7372ce0b42f">  278</a></span>&#160;<a class="code" href="a02853.html#aa4afc9ae6b9ce5f3fc1ea7372ce0b42f">set_absolute_local_error</a>(Scalar _err)</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;{</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;  tolerance_ = _err;</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;}</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;</div><div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;</div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;<a class="code" href="a02853.html#aac72d74a6daf8c8fb24a0437f022dabb">SmootherT&lt;Mesh&gt;::</a></div><div class="line"><a name="l00290"></a><span class="lineno"><a class="line" href="a02853.html#aac72d74a6daf8c8fb24a0437f022dabb">  290</a></span>&#160;<a class="code" href="a02853.html#aac72d74a6daf8c8fb24a0437f022dabb">disable_local_error_check</a>()</div><div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;{</div><div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;  tolerance_ = -1.0;</div><div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;}</div><div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;</div><div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;</div><div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;</div><div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;</div><div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;<a class="code" href="a02853.html#a6f87efbec4758b930d02372f26c8bed8">SmootherT&lt;Mesh&gt;::</a></div><div class="line"><a name="l00302"></a><span class="lineno"><a class="line" href="a02853.html#a6f87efbec4758b930d02372f26c8bed8">  302</a></span>&#160;<a class="code" href="a02853.html#a6f87efbec4758b930d02372f26c8bed8">smooth</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> _n)</div><div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;{</div><div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;  <span class="comment">// mark active vertices</span></div><div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;  set_active_vertices();</div><div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;</div><div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;  <span class="comment">// smooth _n iterations</span></div><div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;  <span class="keywordflow">while</span> (_n--)</div><div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;  {</div><div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;    compute_new_positions();</div><div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;</div><div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;    <span class="keywordflow">if</span> (component_ == <a class="code" href="a02853.html#a867faa77ce2ddee85543459f6653af18abe52e6b9d369495ca31057e39e29e465">Tangential</a>)</div><div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;      project_to_tangent_plane();</div><div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;</div><div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;    <span class="keywordflow">else</span> <span class="keywordflow">if</span> (tolerance_ &gt;= 0.0)</div><div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;        local_error_check();</div><div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;</div><div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;    move_points();</div><div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;  }</div><div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;}</div><div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;</div><div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;</div><div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;</div><div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;</div><div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;<a class="code" href="a02853.html">SmootherT&lt;Mesh&gt;::</a></div><div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;<a class="code" href="a02853.html">compute_new_positions</a>()</div><div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;{</div><div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;  <span class="keywordflow">switch</span> (continuity_)</div><div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;  {</div><div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;    <span class="keywordflow">case</span> C0:</div><div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;      compute_new_positions_C0();</div><div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;</div><div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;    <span class="keywordflow">case</span> C1:</div><div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;      compute_new_positions_C1();</div><div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;</div><div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;    <span class="keywordflow">case</span> C2:</div><div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;      <span class="keywordflow">break</span>;</div><div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;  }</div><div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;}</div><div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;</div><div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;</div><div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;</div><div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;</div><div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;<a class="code" href="a02853.html">SmootherT&lt;Mesh&gt;::</a></div><div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;<a class="code" href="a02853.html">project_to_tangent_plane</a>()</div><div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;{</div><div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;  <span class="keyword">typename</span> Mesh::VertexIter  v_it(mesh_.vertices_begin()),</div><div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;                             v_end(mesh_.vertices_end());</div><div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;  <span class="comment">// Normal should be a vector type. In some environment a vector type</span></div><div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;  <span class="comment">// is different from point type, e.g. OpenSG!</span></div><div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;  <span class="keyword">typename</span> <a class="code" href="a02389.html#a3570fd132d1ac589b380485cf59c9e0b">Mesh::Normal</a>      translation, normal;</div><div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;</div><div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;</div><div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;  <span class="keywordflow">for</span> (; v_it != v_end; ++v_it)</div><div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;  {</div><div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;    <span class="keywordflow">if</span> (is_active(*v_it))</div><div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;    {</div><div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;      translation  = new_position(*v_it)-orig_position(*v_it);</div><div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;      normal       = orig_normal(*v_it);</div><div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;      normal      *= <a class="code" href="a01233.html#a351b282a40719408090277956e526735">dot</a>(translation, normal);</div><div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;      translation -= normal;</div><div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;      translation += <a class="code" href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">vector_cast</a>&lt;<span class="keyword">typename</span> <a class="code" href="a02389.html#a3570fd132d1ac589b380485cf59c9e0b">Mesh::Normal</a>&gt;(orig_position(*v_it));</div><div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;      set_new_position(*v_it, translation);</div><div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;    }</div><div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;  }</div><div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;}</div><div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;</div><div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;</div><div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;</div><div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;</div><div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;<a class="code" href="a02853.html">SmootherT&lt;Mesh&gt;::</a></div><div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;<a class="code" href="a02853.html">local_error_check</a>()</div><div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;{</div><div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;  <span class="keyword">typename</span> Mesh::VertexIter  v_it(mesh_.vertices_begin()),</div><div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;                             v_end(mesh_.vertices_end());</div><div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;</div><div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;  <span class="keyword">typename</span> <a class="code" href="a02389.html#a3570fd132d1ac589b380485cf59c9e0b">Mesh::Normal</a>      translation;</div><div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;  <span class="keyword">typename</span> Mesh::Scalar      s;</div><div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;</div><div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;</div><div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;  <span class="keywordflow">for</span> (; v_it != v_end; ++v_it)</div><div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;  {</div><div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;    <span class="keywordflow">if</span> (is_active(*v_it))</div><div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;    {</div><div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;      translation  = new_position(*v_it) - orig_position(*v_it);</div><div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;</div><div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;      s = fabs(<a class="code" href="a01233.html#a351b282a40719408090277956e526735">dot</a>(translation, orig_normal(*v_it)));</div><div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;</div><div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;      <span class="keywordflow">if</span> (s &gt; tolerance_)</div><div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;      {</div><div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;        translation *= (tolerance_ / s);</div><div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;        translation += <a class="code" href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">vector_cast</a>&lt;NormalType&gt;(orig_position(*v_it));</div><div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;        set_new_position(*v_it, translation);</div><div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;      }</div><div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;    }</div><div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;  }</div><div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;}</div><div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;</div><div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;</div><div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;<span class="comment">//-----------------------------------------------------------------------------</span></div><div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;</div><div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;</div><div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> Mesh&gt;</div><div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;<a class="code" href="a02853.html">SmootherT&lt;Mesh&gt;::</a></div><div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;<a class="code" href="a02853.html">move_points</a>()</div><div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;{</div><div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;  <span class="keyword">typename</span> Mesh::VertexIter  v_it(mesh_.vertices_begin()),</div><div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;                             v_end(mesh_.vertices_end());</div><div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;</div><div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;  <span class="keywordflow">for</span> (; v_it != v_end; ++v_it)</div><div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;    <span class="keywordflow">if</span> (is_active(*v_it))</div><div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;      mesh_.set_point(*v_it, mesh_.property(new_positions_, *v_it));</div><div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;}</div><div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;</div><div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;</div><div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;} <span class="comment">// namespace Smoother</span></div><div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;} <span class="comment">// namespace OpenMesh</span></div><div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;<span class="comment">//=============================================================================</span></div><div class="ttc" id="a01233_html_a6bd9c6555d30f75e4de638b1c782ad42"><div class="ttname"><a href="a01233.html#a6bd9c6555d30f75e4de638b1c782ad42">OpenMesh::vector_cast</a></div><div class="ttdeci">void vector_cast(const src_t &amp;_src, dst_t &amp;_dst, GenProg::Int2Type&lt; n &gt;)</div><div class="ttdoc">Cast vector type to another vector type by copying the vector elements. </div><div class="ttdef"><b>Definition:</b> vector_cast.hh:81</div></div>
<div class="ttc" id="a02853_html_aa4afc9ae6b9ce5f3fc1ea7372ce0b42f"><div class="ttname"><a href="a02853.html#aa4afc9ae6b9ce5f3fc1ea7372ce0b42f">OpenMesh::Smoother::SmootherT::set_absolute_local_error</a></div><div class="ttdeci">void set_absolute_local_error(Scalar _err)</div><div class="ttdoc">Set local error as an absolute value. </div><div class="ttdef"><b>Definition:</b> SmootherT_impl.hh:278</div></div>
<div class="ttc" id="a02853_html"><div class="ttname"><a href="a02853.html">OpenMesh::Smoother::SmootherT</a></div><div class="ttdoc">Base class for smoothing algorithms. </div><div class="ttdef"><b>Definition:</b> SmootherT.hh:76</div></div>
<div class="ttc" id="a02853_html_acd0b96d45f71d37584cd91e067397e7b"><div class="ttname"><a href="a02853.html#acd0b96d45f71d37584cd91e067397e7b">OpenMesh::Smoother::SmootherT::set_relative_local_error</a></div><div class="ttdeci">void set_relative_local_error(Scalar _err)</div><div class="ttdoc">Set local error relative to bounding box. </div><div class="ttdef"><b>Definition:</b> SmootherT_impl.hh:248</div></div>
<div class="ttc" id="a02853_html_a867faa77ce2ddee85543459f6653af18a898a6c92513c4d4ec9fbd4652752c602"><div class="ttname"><a href="a02853.html#a867faa77ce2ddee85543459f6653af18a898a6c92513c4d4ec9fbd4652752c602">OpenMesh::Smoother::SmootherT::Tangential_and_Normal</a></div><div class="ttdoc">Smooth tangential and normal direction. </div><div class="ttdef"><b>Definition:</b> SmootherT.hh:90</div></div>
<div class="ttc" id="a02853_html_a867faa77ce2ddee85543459f6653af18"><div class="ttname"><a href="a02853.html#a867faa77ce2ddee85543459f6653af18">OpenMesh::Smoother::SmootherT::Component</a></div><div class="ttdeci">Component</div><div class="ttdef"><b>Definition:</b> SmootherT.hh:87</div></div>
<div class="ttc" id="a00662_html"><div class="ttname"><a href="a00662.html">SmootherT.hh</a></div></div>
<div class="ttc" id="a02853_html_af300a00749e27e052aac01f998532587"><div class="ttname"><a href="a02853.html#af300a00749e27e052aac01f998532587">OpenMesh::Smoother::SmootherT::SmootherT</a></div><div class="ttdeci">SmootherT(Mesh &amp;_mesh)</div><div class="ttdoc">constructor &amp; destructor </div><div class="ttdef"><b>Definition:</b> SmootherT_impl.hh:73</div></div>
<div class="ttc" id="a02853_html_a867faa77ce2ddee85543459f6653af18abe52e6b9d369495ca31057e39e29e465"><div class="ttname"><a href="a02853.html#a867faa77ce2ddee85543459f6653af18abe52e6b9d369495ca31057e39e29e465">OpenMesh::Smoother::SmootherT::Tangential</a></div><div class="ttdoc">Smooth tangential direction. </div><div class="ttdef"><b>Definition:</b> SmootherT.hh:88</div></div>
<div class="ttc" id="a02389_html_a6549eda743520c8a7aa3dfe6a37b2468"><div class="ttname"><a href="a02389.html#a6549eda743520c8a7aa3dfe6a37b2468">OpenMesh::PolyMeshT::VertexOHalfedgeIter</a></div><div class="ttdeci">Kernel::VertexOHalfedgeIter VertexOHalfedgeIter</div><div class="ttdoc">Circulator. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:163</div></div>
<div class="ttc" id="a01233_html_a351b282a40719408090277956e526735"><div class="ttname"><a href="a01233.html#a351b282a40719408090277956e526735">OpenMesh::dot</a></div><div class="ttdeci">osg::Vec3f::ValueType dot(const osg::Vec3f &amp;_v1, const osg::Vec3f &amp;_v2)</div><div class="ttdoc">Adapter for osg vector member computing a scalar product. </div><div class="ttdef"><b>Definition:</b> VectorAdapter.hh:176</div></div>
<div class="ttc" id="a02853_html_a6f87efbec4758b930d02372f26c8bed8"><div class="ttname"><a href="a02853.html#a6f87efbec4758b930d02372f26c8bed8">OpenMesh::Smoother::SmootherT::smooth</a></div><div class="ttdeci">virtual void smooth(unsigned int _n)</div><div class="ttdoc">Do _n smoothing iterations. </div><div class="ttdef"><b>Definition:</b> SmootherT_impl.hh:302</div></div>
<div class="ttc" id="a02389_html_a3570fd132d1ac589b380485cf59c9e0b"><div class="ttname"><a href="a02389.html#a3570fd132d1ac589b380485cf59c9e0b">OpenMesh::PolyMeshT::Normal</a></div><div class="ttdeci">Kernel::Normal Normal</div><div class="ttdoc">Normal type. </div><div class="ttdef"><b>Definition:</b> PolyMeshT.hh:114</div></div>
<div class="ttc" id="a02853_html_a8f76bf70d991095b63f4161cc8406b6a"><div class="ttname"><a href="a02853.html#a8f76bf70d991095b63f4161cc8406b6a">OpenMesh::Smoother::SmootherT::initialize</a></div><div class="ttdeci">void initialize(Component _comp, Continuity _cont)</div><div class="ttdoc">Initialize smoother. </div><div class="ttdef"><b>Definition:</b> SmootherT_impl.hh:122</div></div>
<div class="ttc" id="a02853_html_aac72d74a6daf8c8fb24a0437f022dabb"><div class="ttname"><a href="a02853.html#aac72d74a6daf8c8fb24a0437f022dabb">OpenMesh::Smoother::SmootherT::disable_local_error_check</a></div><div class="ttdeci">void disable_local_error_check()</div><div class="ttdoc">Disable error control of the smoother. </div><div class="ttdef"><b>Definition:</b> SmootherT_impl.hh:290</div></div>
<div class="ttc" id="a01233_html"><div class="ttname"><a href="a01233.html">OpenMesh</a></div><div class="ttdoc">Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...</div><div class="ttdef"><b>Definition:</b> MeshItems.hh:59</div></div>
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